CALL OF DUTY: BLACK OPS 4
Creative & Design Lead: Andrea Braga
Producer: Gerri McCarthy, Samia Ahmed
Design: Khairul Ahmed, Yugen Blake
2D Animation: Luis Ribeiro, Pedro Cyrne,
Samantha Thompson,Kieran Gee-Finch,
Design Lead: James Brocklebank, Miles Christensen
3D & Comp Lead: Mantas Grigaitis
3D & FX Lead: Julio Dean
Character Animation Lead: Tammy Smith
FX & Simulations: Javier Verdugo, Xevi Polo, Adam Roche
Collaboration with London based studio Spov, we worked closely with the design team bringing to life 7 videos to help explain the Multiplayer Mode challenges.
In addition, I helped on the creation of concept UI animations for the 10 introduction videos for each of the characters and their respective abilities.
For a more in-depth breakdown of this collaboration, have a read at Spov's case study on Call of Duty: Black Ops 4.
TEAM DEATH MATCH
Mission objective is to kill the enemy and reach the score limit as a team.
GAME INTRO DETAIL
FREE FOR ALL
Mission objective is to kill all enemies and reach the score limit.
SCORE BOARD DETAIL
Mission objective is to control and defend zones in the map.
SCORE BOARD DETAIL
Mission objective is to capture, control and defend three zones in the map.
Mission objective is to kill the enemy and collect their dog-tags to reach the score limit.
INTRO BLOCK DETAIL
SEARCH & DESTROY
Team Objective is to plant and detonate the bomb, opposite side need to find the bombs.
MAP BATTLE DETAIL
LIVE COUNTER DETAIL
PLAYER ICON DETAILS
Mission objective is to occupy the hardpoint and defend it.
CAPTURE POINT DETAIL
The presentation of each character comes with a different title card and information about the character and its abilities.
I worked on the concept phase for this by bringing to life the design and vision developed by the creative director.
FLAT UI INTRO
UI INTRO EXTRUSION