CALL OF DUTY: BLACK OPS 4

FUI ANIMATION

Studio: Spov
Creative & Design Lead: Andrea Braga
Producer: Gerri McCarthy, Samia Ahmed

Design: Khairul Ahmed, Yugen Blake

2D Animation: Luis Ribeiro, Pedro Cyrne,
Samantha Thompson,Kieran Gee-Finch,
Ryan Rafferty-Phelan

Design Lead: James Brocklebank, Miles Christensen

3D & Comp Lead: Mantas Grigaitis

3D & FX Lead: Julio Dean
Character Animation Lead: Tammy Smith

FX & Simulations: Javier Verdugo, Xevi Polo, Adam Roche

Collaboration with London based studio Spov, we worked closely with the design team bringing to life 7 videos to help explain the Multiplayer Mode challenges.
In addition, I helped on the creation of concept UI animations for the 10 introduction videos for each of the characters and their respective abilities.

 

 







For a more in-depth breakdown of this collaboration, have a read at Spov's case study on Call of Duty: Black Ops 4.

MULTIPLAYER MODES

There are a total of 7 modes to play in multiplayer:

 

TEAM DEATH MATCH

Mission objective is to kill the enemy and reach the score limit as a team.

GAME INTRO DETAIL

LoadingTitleObjective_edit_v001.gif

FREE FOR ALL

Mission objective is to kill all enemies and reach the score limit.

SCORE BOARD DETAIL

FreeForAll_master_v001.gif

CONTROL

Mission objective is to control and defend zones in the map.

SCORE BOARD DETAIL

MP_CON_Master_v001.gif

DOMINATION

Mission objective is to capture, control and defend three zones in the map.

KILL CONFIRMED

Mission objective is to kill the enemy and collect their dog-tags to reach the score limit.

INTRO BLOCK DETAIL

Centralblock.gif

SEARCH & DESTROY

Team Objective is to plant and detonate the bomb, opposite side need to find the bombs.

MAP BATTLE DETAIL

TDM_PlayerAnimation_v001.gif

LIVE COUNTER DETAIL

LiveCounter_Bug.gif

PLAYER ICON DETAILS

MP_Player_Ui_Element_V001.gif

HARDPOINT

Mission objective is to occupy the hardpoint and defend it.

LoadingTitleObjective_edit_v001_1.gif

OPENING DETAIL

360_lookaround_1.gif
360_lookaround_2.gif
360_lookaround.gif

CAPTURE POINT DETAIL

 
 
 
 
 
 
 

CHARACTER INTRODUCTION

The presentation of each character comes with a different title card and information about the character and its abilities.
I worked on the concept phase for this by bringing to life the design and vision developed by the creative director.

 

BOOTUP ANIMATION

Boot_Comp_2.gif

FLAT UI INTRO

Recon Flat Intro

UI INTRO EXTRUSION

Ruin_sh011_master_v001_1.gif