BLADE RUNNER 2049
DESIGN & ANIMATION
Creative Direction: Andrew Popplestone,
Producers: Genevieve McMahon
Studio: Territory Studio
I was fortunate enough to be involved in the creation of screen graphics for Blade Runner 2049, directed by Denis Villeneuve, during the shooting and post-production phase.
The main role was to design and animate assets and screen graphics for on-set playback.
The market is a direct representation of the decayed state of rural LA and its multi-cultural lifestyle. Rich with a diversity of languages and dominated by a post-apocalyptic feel, technology is old and frail. To help populate this world, we designed and animated fictional logos, products, signage, and iconography. These assets live in the background on vending machines and LED panels scattered throughout the streets of the market.
Vending machines specifically helped to highlight a world where food is processed and made of farmed insect protein. To bring this to life, we worked closely with the art department and supervising art director Paul Inglis. Things like product illustrations, soda drinks, insect-based snacks all the way to sex toys and oxygen supplies were created using sketches of product labels provided by the team.
The “Media Tree” can be found throughout the streets and in the market. They were used as signage to hold video content with police warnings, promotions and the weather forecast.
WALLACE CORP.: SPINNER & LIMO
In contrast to the basic and decayed technological world, Wallace Corp represents wealth and power - living in an environment of purity and minimalism. We were tasked to design and animate the navigation interface controls for Wallace Corp's Spinners and Limousine vehicles.
AERIAL SCANNING SYSTEMS
TURN & BANK COORDINATOR
MAGNETIC FIELD MONITOR
RADIO FREQUENCY READINGS
A device detects activity outside Deckard's apartment in the abandoned city. We designed and animated the hacked interface to highlight the proximity of approaching objects.
When K visits Dr.Badger for a scan of the wooden horse, we were tasked to populate the background screens - a room full of old and obsolete technology.
We also designed all of the 2D elements present on both the scan and monitors.
The monitoring screens, positioned to create background noise included Air Quality, Surveillance Cameras, Radiation Monitors, Palos Verdes Spaceport departures and arrivals.
2036: NEXUS DAWN
The film takes place in Los Angeles in 2036, 13 years before the events of Blade Runner 2049, and tells the story of Wallace's meeting with the "lawmakers" and his attempts to convince them to allow his new line of replicants to enter production.
Our role was to design and animate surveillance camera monitors as supporting monitor screens.