GHOST IN THE SHELL
CONCEPT ART & DESIGN
Creative Direction: Peter Esznyi
Producers: Genevieve McMahon
Studio: Territory Studio
Once again in collaboration with Territory Studio, I helped with the conceptual phase during post-production of the film. My role included concept art for giant holograms and the design of several graphic assets, such as fictional logos, user-interfaces, icons and pictograms to populate the cityscape and street scenes.
Upon completing design assets, they were later modelled and animated in 3D and composited into the film.
"Solograms" are a representation of the technological advancements in the world of Ghost in the Shell. These giant hi-definition holograms can be seen scattered throughout the cityscape and are mostly used for corporate advertisements and entertainment.
Through a process of concept illustrations we repurposed several filmed characters and gave them a background, a product or a story.