GHOST IN THE SHELL

CONCEPT ART & DESIGN

Creative Direction: Peter Esznyi
Producers: Genevieve McMahon

Studio: Territory Studio
 

Once again in collaboration with Territory Studio, I helped with the conceptual phase during post-production of the film. My role included concept art for giant holograms and the design of several graphic assets, such as fictional logos, user-interfaces, icons and pictograms to populate the cityscape and street scenes.
 

Upon completing design assets, they were later modelled and animated in 3D and composited into the film.‚Äč

SOLOGRAMS

"Solograms" are a representation of the technological advancements in the world of Ghost in the Shell. These giant hi-definition holograms can be seen scattered throughout the cityscape and are mostly used for corporate advertisements and entertainment.
 

Through a process of concept illustrations we repurposed several filmed characters and gave them a background, a product or a story.