top of page

Horizon II Forbidden West

UI DESIGN · ANIMATION

As a member of the UI team at Guerrilla Games, we took on the exciting challenge of designing and developing the entire UI system for Horizon's sequel, The Forbidden West, from concept to implementation. Building on the original designs of Horizon Zero Dawn, we aimed to enhance both the visual appeal and usability, leveraging the new  capabilities of the PlayStation 5. Additionally, we focused on integrating the many new game and battle mechanics introduced in this larger and more complex title.

SELECT FOR IN-DEPTH BREAKDOWN:

THE FOCUS

Focus_Panels_example.png
Focus_elements.png

INVENTORY

artblast-ui-inventory-01-weapon.jpg
artblast-ui-inventory-03-potion.jpg
artblast-ui-inventory-02-outfit.jpg
artblast-ui-inventory-04-assets.jpg

SKILLS SCREEN

artblast-ui-skills-02-zoom.jpg

WORKBENCH

artblast-ui-workbench-01-overview.jpg
artblast-ui-workbench-02-weapon.jpg
artblast-ui-workbench-03-outfit.jpg
artblast-ui-workbench-04-assets.jpg

HUD

hfw-hud.jpeg
hfw-hud-elements.jpeg
hfw-hud-elements-2.jpeg

Studio: Guerrilla Games (Amsterdam, Netherlands)

Role: UI Design & Animation, Asset Design & Animation

bottom of page