
CALL OF DUTY: BLACK OPS 4
UI ANIMATION
In collaboration with London-based studio Spov, we worked closely with the design team bringing to life 7 videos to help explain the Multiplayer Mode challenges.
In addition, I helped with the creation of concept UI animations for the 10 introduction videos for each of the characters and their respective abilities.
Character Intros
The presentation of each character comes with a different title card and information about the character and its abilities. I worked on the concept phase for this by bringing to life the design and vision developed by the creative director.
BOOTUP ANIMATION

FLAT UI INTRO

UI INTRO EXTRUSION

Multiplayer Modes
There are a total of 7 modes to play in multiplayer.
TEAM DEATH MATCH
Mission objective is to kill the enemy and reach the score limit as a team.
TEAM DEATH MATCH
GAME INTRO DETAIL

FREE FOR ALL
Mission objective is to kill all enemies and reach the score limit.
SCORE BOARD DETAIL

CONTROL
Mission objective is to control and defend zones in the map.
SCORE BOARD DETAIL

DOMINATION
Mission objective is to capture, control and defend three zones in the map.
KILL CONFIRMED
Mission objective is to kill the enemy and collect their dog-tags to reach the score limit.
INTRO BLOCK DETAIL

SEARCH & DESTROY
Team Objective is to plant and detonate the bomb, opposite side need to find the bombs.
MAP BATTLE DETAIL

LIVE COUNTER DETAIL

PLAYER ICON DETAILS

HARDPOINT
Mission objective is to occupy the hardpoint and defend it.
OPENING DETAIL

CAPTURE POINT DETAIL



Studio: SPOV (London, UK)
Role: 2D UI Design & Animation